Adventures in Stormreach
|Deity, Cult, or Pantheon||Align.||Weapon||Domains|
|Boldrei||LG||Spear||Community, Good, Law, Nobility, Protection|
|Dol Arrah||LG||Halberd||Glory, Good, Law, Sun, War|
|Silver Flame, The||LG||Longbow||Good, Knowledge, Law, Liberation, Protection|
|Arawai||NG||Morningstar||Charm, Good, Healing, Plant, Weather|
|Olladra||NG||Sickle||Community, Good, Healing, Luck, Trickery|
|Onatar||NG||Warhammer||Artifice, Fire, Good, Knowledge, Strength|
|Sovereign Host (pantheon)||NG||Longsword||Choose two from any bolded deities|
|Undying Court, The||NG||Scimitar||Good, Knowledge, Luck, Protection, Repose|
|Dol Dorn||CG||Longsword||Chaos, Good, Liberation, Strength, War|
|Aureon||LN||Quarterstaff||Charm, Knowledge, Law, Magic, Rune|
|Path of Light, The||LN||Unarmed strike||Charm, Community, Knowledge, Law, Protection|
|Balinor||N||Battleaxe||Air, Animal, Earth, Liberation, Strength|
|Becoming God, The||N||Slam/gauntlet||Artifice, Knowledge, Nobility, Strength, Travel|
|Kol Korran||N||Heavy mace||Charm, Community, Luck, Travel, Trickery|
|Spirits of the Past, The||N||Double scimitar||Destruction, Luck, Protection, Repose, War|
|Traveler, The||CN||Scimitar||Artifice, Chaos, Liberation, Travel, Trickery|
|Blood of Vol, The||LE||Dagger||Charm, Death, Evil, Law, Luck|
|Lord of Blades, The||LE||Greatsword||Artifice, Evil, Law, Strength, War|
|Dark Six (pantheon)||NE||Kama||Choose two from any italicized deities|
|Devourer, The||NE||Trident||Destruction, Evil, Plant, Water, Weather|
|Dragon Below, Cults of||NE||Heavy pick||Darkness, Earth, Evil, Madness, Void‡|
|Fury, The||NE||Rapier||Charm, Destruction, Evil, Liberation, Madness|
|Keeper, The||NE||Scythe||Death, Evil, Earth, Luck, Trickery|
|Mockery, The||NE||Kama||Charm, Destruction, Evil, Trickery, War|
|Shadow, The||CE||Quarterstaff||Chaos, Darkness, Evil, Knowledge, Magic|
† Advanced Player’s Guide
‡ Bestiary 4
The Sovereign Host
A pantheon of mostly good-aligned deities who serve as one of the most ancient and traditional religions in Eberron.
The Dark Six
A mostly evil pantheon of six deities who have been cast out of the Sovereign Host for acting against them.
The Blood of Vol
A rising cult which believes that blood is the true source of divine power.
The Path of Light
An ancient and mystical religion that worships no deity, but a universal positive force known as il-Yannah.
The Lord of Blades
The Lord of Blades is a warforged who abandoned his masters during The Last War and eventually made his home in The Mournland. Many warforged have come to worship him as a god of warforged and are known for their anti-humanoid agenda.
The Becoming God
An unusual and recent cult which believes that warforged souls were bestowed upon them by a powerful divine force.
The Path of Inspiration
Predominantly secluded to the continent of Sarlona, those who follow the Path of Inspiration draw strength from their devotion to Riedra and its people, as well as their belief in the cycle of spiritual evolution.
Seren Dragon Cults
The Seren barbarian tribes each worship a “founder” dragon whom they believe established their tribe ages ago and still look after it.
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