Adventures in Stormreach
Drow in Eberron are slightly different from their description in the Bestiary. Use the following statistics for standard drow, the most commonly encountered in Stormreach:
The drow carve a deadly existence out of the ruined continent of Xen’drik. The dark-skinned elves believe it is they, not the rebels who fled to Aerenal, who truly preserve the dignity and valor of the elf race. Allied with monstrous scorpions, the drow battle the fallen race of giants over the ruins of the mysterious continent.
Physical Description: Drow are similar in stature to humans, but share the slender build and features of elves, including the distinctive long, pointed ears. Their eyes lack pupils and are usually solid white or red. They are dark-skinned and have white hair. Xen’drik drow ritually scar themselves using scorpion venom, leaving white tattoos on their black skin.
Society: Drow have few of the political struggles and rivalries that other races have. Family groups are simply too small and scattered to have anything other than sporadic contact. This intermittent contact is fraught with peril, though, as larger and more powerful family groups seek to absorb smaller groups of drow.
Relations: Most drow have little interaction with members of other races; they fight the giants and monsters that roam their savage continent, and even avoid other drow family groups when possible. Drow are very suspicious of outsiders, and the few who interact with other races do so through the port of Stormreach. When dealing with outsiders, drow reveal nothing of themselves or their family groups whenever possible, always attempting to use the outsiders for their own ends without exposing the secrets of Xen’drik. For this reason, members of other races often find the drow to be a suspicious and sinister groups.
Alignment and Religion: The drow in Eberron worship a scorpion-god named Vulkoor. Vulkoor is often envisioned as a giant scorpion or as a hybrid with the head, arms, and upper torso of a strong male drow and the lower body of a scorpion. Many drow believe that Vulkoor and the Mockery (one of the group of evil deities known as the Dark Six) are one in the same. The drow also revere scorpions, considering other arachnids to be lesser servitors of Vulkoor. Drow are often neutral evil, but their alignments can vary.
Adventurers: Most drow adventure out of necessity—the dangers of their homeland constantly push them toward that life. Exploring the ruins of giant cities is one of few ways for most drow to improve their lives; finding the treasures of the ancients can ensure the welfare of an entire family group, not just a single drow.
+2 Dexterity, +2 Charisma, –2 Constitution: Drow are nimble and manipulative.
Medium: Drow are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Drow have a base speed of 30 feet.
Darkvision: Drow can see in the dark up to 120 feet.
Drow Immunities: Drow are immune to magic sleep effects and get a +2 racial bonus to saves against enchantment spells.
Keen Senses: Drow receive a +2 racial bonus on Perception checks.
Spell Resistance: Drow possess spell resistance equal to 6 plus their class levels.
Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire each once per day, using his total character level as his caster level.
Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Poison Use: Drow are skilled in the use of poison and never risk accidentally poisoning themselves.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and short sword.
Languages: Drow begin play speaking Common and Drow†. Drow with high Intelligence can choose bonus languages from the following: Abyssal, Aklo, Common, Draconic, Drow Sign Language, Elven, Giant, or Undercommon.
†Drow speech is related to Elven in many ways, but the two races have been separate for such a long period that even their languages have grown apart. Drow uses the Elven alphabet.