Adventures in Stormreach
Style: According to a study by Morgrave University, fewer than 42% of adventurers survive to retirement. Expect a challenge.
Starting Level: All new characters start at 1st level with 0 experience points. You may create a new character to replace a deceased or retired character or as soon as you have played all of your existing characters in at least one story arc.
Character Advancement: Characters advance using the Medium Experience Point Total column. Given the focus of Eberron upon low-level heroic play, all characters retire upon reaching 10th level (although in the future this retirement level may be temporarily suspended for special events). At 2nd level and again at 6th level, you may add a +1 ability score bonus to any ability score for which you have a bonus. This ability score may not be the same as that increased at 4th level and 8th level. (Legacy) As of 25 Nov 2013, players unanimously agreed to use the Medium Experience Point Total column, and all existing characters had their experience point totals converted from Slow to Medium.
Ability Scores: Roll using the Standard method. If you think you got shitty rolls, play the character for at least one session. If you still hate it after that, you may retire the character and create another. Rolls must be made in the presence of the DM and announced prior to rolling.
Races: Changeling†, Drow† (standard), Dwarf, Elf, Gnome, Goblin (cohort only), Half Elf, Halfling, Half Orc, Hobgoblin (cohort only), Human, Kalashtar†, Kobold (cohort only), Orc (cohort only), Shifter†, Warforged†.
Classes: Alchemist†, Artificer† (in development), Barbarian, Bard, Cavalier†, Cleric, Druid, Fighter, Inquisitor†, Magus†, Monk, Oracle†, Paladin, Psion†, Ranger, Rogue, Sorcerer, Summoner†, Witch†, Wizard.
Religion: Any Eberron religion is allowed.
Skills: Merge the following Knowledge skills: Dungeoneering (Dungeoneering & Engineering), Local (History, Local & Nobility), Nature (Geography & Nature). See also Eberron Languages.
Feats: Pathfinder RPG Core Rulebook and Eberron Campaign Setting††. See also Feats.
Spells: Pathfinder RPG Core Rulebook and Eberron Campaign Setting††.
Equipment: Maximum starting wealth based on class. Pathfinder RPG Core Rulebook and Eberron Campaign Setting††.
Description: Age and appearance should be within the norms for your race.
Alignment: All alignments are allowed, subject to class restrictions, but see Purpose & Style if you get any ideas about playing an obnoxious evil character. Because Eberron has grey rules regarding religion, clerics may be of any alignment regardless of religion. Paladins may follow any religion of any alignment but must be Lawful Good themselves, emphasizing what they consider to be the virtues of their religion; they may also simply revere an ideal. Other classes, such as the Inquisitor and Summoner have special alignment restrictions in this campaign due to their automatic affiliation with certain factions.
Hit Points: Maximum hit points are given at 1st level and rolled each level thereafter.
Name: Give your character an awesome name. Silly names are only acceptable as nicknames earned through hilarious misfortune or comical mistakes that occur in-game. If your character is born of the blood of the dragonmarked houses or into a noble family (by virtue of selecting an appropriate trait), your character may have a special surname.
Mini: I sometimes use battle maps. Bring a cool mini for your character(s). It can be a painted mini, a token, paper, whatever, as long as it fits in a 1 inch square (don’t use dice; it gets confusing). If you use a pre-painted mini, make it special in some way in case I have the same mini for an NPC.
†This class or race has been adapted for this campaign. Follow the link for details. Note some classes are still in the process of being adapted and may not be unavailable yet.
††Consult DM for adaptation if necessary.
Next: Character Options